Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods. Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5 Tick Damage = 0.5 × 344.5 × (1 + 0.3) = 223.925Īs can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1 + Faction Damage bonus) 2. This can be increased with the use of mods such as Target Acquired, zoom bonuses on some sniper rifles, or Primary Deadhead/ Secondary Deadhead.įor example, tick damage for a weapon with an innate 100 damage, Serration, Thermite Rounds, Infected Clip and Bane of Grineer will be: However, the Gas Cloud itself has a 1x damage bonus when headshotting. The Gas Cloud is able to hit heads and other body parts by itself. Any instances after the 10th will replace the oldest instance. Up to 10 instances of the effect can stack on the same target, with each instance having its own timer. Modded Base Damage = Base Damage × ( 1 + Base Damage Bonuses ) × ( 1 + Faction Damage Bonuses ) Additional Multipliers include modded critical multiplier on Critical Hit and multipliers on Enemy Body Parts these stack multiplicatively with each other.Īs can be seen from the formula, tick damage does not scale with any Elemental mods. It produces a gas cloud that deals a tick of damage each second to all enemies within a 3-meter radius subsequent procs increase the radius by 0.3 meters up to 6 meters in total after 10 stacks. ![]() The status effect of Gas damage is Gas Cloud. It is particularly effective against light Infested types, but deals lower damage to Corpus and Grineer bodies. Gas Damage is one of the six secondary elemental damage types, composed of Heat and Toxin elements.
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